Aug 17, 2007, 02:48 PM // 14:48
|
#61
|
Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
|
Quote:
Originally Posted by Racthoh
Without a doubt the worst idea for a bonus.
|
That was actually really easy with the right setup. We had one water-snare ele take out one while the other ele/people killed it and myself as a Crip Shot ranger with an assasin take out the other.
Now Eternal Grove on hardmode is a complete joke it is so hard.
Gate of Madness was pretty hard too. We were able to lure the Lich alone after about 5 minutes of trying and then all ran in to get all the shrines. When we finally got them all Shiro went on a killing spree and we were only able to get 3 hero monks, myself (Ranger), a SV necro, and a nuker out of the arena thingy. I had 60 dp, 300 health and we were able to kill it with myself tanking with stances + prot spirit + shield of absorb + shield of regen and the SV/Nuker doing their thing. Hella fun.
|
|
|
Aug 17, 2007, 03:34 PM // 15:34
|
#62
|
Krytan Explorer
Join Date: Jun 2007
Location: Australia
Guild: Oz
Profession: E/R
|
I hate Loath any mission with a clock
I just can't beat some of them guess I'm just too old these days
and not fast on the reflexes anymore.
|
|
|
Aug 17, 2007, 04:14 PM // 16:14
|
#63
|
Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
|
Prophecies Missions are not that much trouble anymore.
Did all the Ring of Fire Missions with hero's and henchies. Hell's Precipice isn't all that hard if you agro correctly and there is also no need to wait for the Armageddon Lords to finish spawning crap. Wait for an opening have a ranger or some one with a long bow pull the one closest to you own him. Move onto the Island in the lava pull the next one own him. Move back onto the main land pull the last one own him. then kill the few groups walking around the portals.
The one mission that is giving me trouble on my Ranger now is Gate of Madness, only tried it a couple of times got to Shiro and The Lich then got wiped. I did realize afterward that I forgot to equip Koss with wild blow so it is mainly my fault. I ussaly bring Olias as a spoil victor necro too.
|
|
|
Aug 17, 2007, 04:22 PM // 16:22
|
#64
|
Academy Page
Join Date: Nov 2006
Location: Columbus, OH
Guild: So Goth We Crap [Bats], Friday The [13th]
Profession: Me/
|
Eternal Grove on Hard Mode, hands down. No question.
For those of you who have done it, you know what I'm talking about.
Mission from hell.
|
|
|
Aug 17, 2007, 04:25 PM // 16:25
|
#65
|
Academy Page
Join Date: Nov 2005
Location: London
Guild: Fun With Blood (SuK)
Profession: R/
|
Divinity Coast
Not hard just HATE that eye.............It keeps staring at me!
Point Blank Refuse to help any guildie there EVER!
|
|
|
Aug 17, 2007, 04:27 PM // 16:27
|
#66
|
Academy Page
Join Date: Nov 2006
Location: Columbus, OH
Guild: So Goth We Crap [Bats], Friday The [13th]
Profession: Me/
|
Quote:
Originally Posted by NekoZ
That was actually really easy with the right setup. We had one water-snare ele take out one while the other ele/people killed it and myself as a Crip Shot ranger with an assasin take out the other.
Now Eternal Grove on hardmode is a complete joke it is so hard.
Gate of Madness was pretty hard too. We were able to lure the Lich alone after about 5 minutes of trying and then all ran in to get all the shrines. When we finally got them all Shiro went on a killing spree and we were only able to get 3 hero monks, myself (Ranger), a SV necro, and a nuker out of the arena thingy. I had 60 dp, 300 health and we were able to kill it with myself tanking with stances + prot spirit + shield of absorb + shield of regen and the SV/Nuker doing their thing. Hella fun.
|
Haha! I did this with you. I was the SV Necro. We whooped Shiro's booty in Hard Mode style. Gates of Madness ftw. I love that mission.
Sorry we never got to do Eternal Grove in HM for you
|
|
|
Aug 17, 2007, 04:43 PM // 16:43
|
#67
|
Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
|
This thread inspired me to do Jennur's Horde HM. So far, I haven't made it passed the first Harbinger without a henchy dying. -.- I'm doing the 'only kill one Harbinger' strategy.
EDIT: Whee got all the way to the boss area to have a party wipe because I didn't bring a monk hero of my own. -.-
EDIT: Yeah, party wipe at the stairs. At the start. Yes, the very first ones. -.- I hate this mission more than I did before I got the bonus when NF was new.
EDIT: It's VERY hard not to type out a bunch of f-bombs right now. I just dealt with two groups of Margs in HM with zero deaths, I was doing perfectly, and out of NO WHERE the NPC dies. I don't see how this is possible. I was fighting the 2-minute spawn group as this happened.
Last edited by Zeek Aran; Aug 17, 2007 at 05:16 PM // 17:16..
|
|
|
Aug 17, 2007, 05:04 PM // 17:04
|
#68
|
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
|
venta cemitary, and the newbie bog/jungle one cos there sooo boring
assassins rock grand court and dragon bastion, and ward against melee on grand court is ftw too
timing missions isnt too bad, depends if it fits in with the mission theme
|
|
|
Aug 17, 2007, 05:34 PM // 17:34
|
#69
|
Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
|
Dragon's Lair. It just goes on and on and on and on and on, and the environmental effects (domain of slow ugh) just makes it that much more tedious.
Runner up I think has to be nahpui quarter. Same thing with being just so repetitive and tedious.
|
|
|
Aug 17, 2007, 06:00 PM // 18:00
|
#70
|
Frost Gate Guardian
Join Date: Jan 2006
Location: Massachusetts, USA
Profession: E/
|
Very close between Eternal Grove and getting Dunes of Despair bonus without necro transversal. I think I'd give the edge to Eternal Grove since that's an entire mission, as opposed to just the bonus being difficult.
|
|
|
Aug 17, 2007, 06:25 PM // 18:25
|
#71
|
Desert Nomad
|
For me, anything that has a timer, forces you to join a random group (I'm looking at you Vizunah and Unwaking), or has a lot of text (there should be an option to turn this stuff off, I have beaten the game with several characters, I don't need you to explain how to kill something).
I never had any problems with the Prophecies missions, I loved doing THK just because everyone complained about it but all the enemies swarming you and being able to thin out some with the catapults was great.
Only problems with Factions missions were getting groups that had some idea what they were doing.
I blew threw Nightfall until Gate of Pain, the pugs I got there were so bloody awful that I felt like banging my head against a brick wall. I finally just went with hero/hench with Norgu loaded down with interrupts and got masters first try. Same thing happened in Gate of Madness, when I could find a group that is, we failed miserably. The leader always kept trying to get the "perfect" team setup (you all know what that is) until I finally gave up and took people who sounded like they knew what they were doing (surprise, surprise two were mesmers) and we blew threw the mission and the mesmers owned shiro and lich with no problem.
|
|
|
Aug 17, 2007, 09:24 PM // 21:24
|
#72
|
Jungle Guide
Join Date: Jun 2005
Location: California
Guild: Shiverpeaks Search And Rescue [Lost]
Profession: Me/
|
Quote:
Originally Posted by t_the_nihilst
Eternal Grove on Hard Mode, hands down. No question.
For those of you who have done it, you know what I'm talking about.
Mission from hell.
|
i know it all too well.
well enough that i STILL have not beaten it. UGH.
|
|
|
Aug 17, 2007, 09:35 PM // 21:35
|
#73
|
Krytan Explorer
|
Just NM, since HM is a whole other story >_>
Gate of Madness can get relatively frustrating if you fail when Shiro wipes the party, but that can be controlled a bit better.
Vizunah Square and Unwaking Waters are the ones that bug me the most. I've had L11s on the other party of Vizunah Square with some of the worst henchmen that you could pick (A hench, no monks, etc.). Anyway, as long as you can get an all NPC team on the other side, it's all good . A solid PC team is preferable, of course, but that's usually asking for too much.
|
|
|
Aug 17, 2007, 09:55 PM // 21:55
|
#74
|
Frost Gate Guardian
Join Date: Aug 2006
Location: Minion Bombing in Elona
Guild: The Drunken Dragons [DRNK]
Profession: Rt/N
|
Can't really decide. Basicaly:
1. Any mission that has Rurick in it. "Besides the last one he's in"
2. Any mission where you have to protect somebody, or some people/other creatures. "Like turtles".
3. Missions where the reward is based off of how fast you rushed through it, or didn't. *Cough* Cantha *Cough*
Anyway there are probably a few exceptions here and there, but I don't feel like finding them right now.
|
|
|
Aug 17, 2007, 10:06 PM // 22:06
|
#75
|
Administrator
|
Hmmm, I'd have to say Tahnnakai Temple.
The whole idea is just bs. If you're melee, especially an Assassin, it's gg find some henchies mate no one wants you in the group.
The rest of Cantha with the bs timing technique is likewise a bs system, they haven't even gotten the timing right. Arborstone and Boreas Seabed can be finished comfortably 10 mins before masters but Tahnnakai is bs.
|
|
|
Aug 18, 2007, 02:15 AM // 02:15
|
#76
|
Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
|
Another vote for Gate of Madness. I've been sitting at that mission with my necro for a few months because I don't want to deal with it. :P
|
|
|
Aug 18, 2007, 02:35 AM // 02:35
|
#77
|
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
|
my tip for gate of madness, if your running a hero with ss/sv setup
nail the lich, then lock your hero onto shiro, disable heros offesnsive skills, but leave recklace haste, price of failure, spirit of failure etc enabled. works pretty well for normal mode
|
|
|
Aug 18, 2007, 02:40 AM // 02:40
|
#78
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Worst/most hated mission I would vote Gayala Hatchery. Reason is because it's so long no matter which way you do it, and I much despise missions where you have to protect anything (when I'm a damage-dealer and can't really affect it that much), and in Gayala you have a lot of things to protect. Just ungh.
Hardest mission is probably GoM, but even that isn't that bad. Just a pain the first few times I did it. Once you know the tricks, it's a lot smoother. Haven't done enough missions on HM to know what the trouble missions are.
|
|
|
Aug 18, 2007, 02:43 AM // 02:43
|
#79
|
has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
|
Arborstone. Terrible voice acting. Annoying environment effect. Takes forever to form a group for it.
|
|
|
Aug 18, 2007, 02:44 AM // 02:44
|
#80
|
Lion's Arch Merchant
|
Nhapui Quarter... I just find it soooo boring.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:45 AM // 03:45.
|